AI Insights · Timothy · October 2021
Top 5 Third Person Games on Android in Slovenia: Q3 2021 Performance
In Q3 2021, the top third-person games on Android in Slovenia showed varied trends in downloads, revenue, and active users, with notable performances from PUBG MOBILE and Free Fire.
In the third quarter of 2021, the top third-person games on the Android platform in Slovenia exhibited a range of trends across weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles based on Sensor Tower data.
PUBG MOBILE saw a robust performance in weekly revenue, peaking at approximately $8.1K in the last week of September. The game’s weekly downloads showed a consistent upward trend, starting from 213 in late June and reaching 671 by the end of September. Active users also increased steadily, from 6.8K to 7.2K over the quarter.
Genshin Impact: Natlan Launch experienced fluctuations in weekly revenue, with a significant spike to about $3.9K at the end of August before stabilizing around $1K in September. The game maintained a steady download rate, averaging around 140 downloads per week, while active users grew gradually from 1.1K to 1.3K.
Guns of Glory: Lost Island had varying weekly revenue, with a high of $1.7K in early July and a low of $908 in late August. Weekly downloads peaked at 148 in early September, but dropped to 22 by the end of the month. Active users showed a decline from 722 to 481 throughout the quarter.
Free Fire demonstrated a stable revenue trend, averaging around $600 to $900 per week, with a peak of $927 in early August. Downloads fluctuated, peaking at 251 in late August before settling around 130 by the end of September. The game maintained a high level of active users, although there was a decline from approximately 28.6K to 21.6K over the quarter.
DRAGON BALL Z DOKKAN BATTLE saw a notable revenue peak at $1.9K in mid-July, followed by a downward trend, ending the quarter at $187. Weekly downloads remained quite low, with a peak of 25 in mid-July. Active users slightly fluctuated, maintaining around 300 users throughout the quarter.
These trends highlight the dynamic nature of the mobile gaming market in Slovenia. For more detailed insights and data on mobile app performance, visit Sensor Tower.